DUNGEONS AND DRAGONS REAVERS OF HARKENWOLD PDF

D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.

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Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc24464

The combat encounters are mostly quite well done. This format had its pros and cons, but despite its eventual abandonment, the format appears to have wrestled the creative juices out of the designers at the time or perhaps in spite of it.

The party retreated the first time and got a Woodsinger Elf to help them the second time I made up a simple companion character E4: Harlenwold players need to gather allies, fight in a large military battle, then infiltrate a keep. I started by running these characters through some unconnected Living Forgotten Realms adventures, so they were already level 3 when the adventure started. But it does require some preparation, an added dose of roleplaying, and creating of the missing maps.

The adventure is really a series of non-linear small encounters sungeons contact the rebellion, upset the supply lines, recruit more rebels, negotiate with the Elves, fight off goblins… etc.

In spite of that paperback you might not need, the Kit is still good value, because it comes hagkenwold only with the adventure in two booklets and three double-sided maps, but also with all the tokens you would need to run the game, player characters as well as all monsters.

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Second, allow other characters who hit the Giant Frog to choose to grant the swallowed creature a saving throw instead of dealing damage to the Giant Frog imagine that they punch the Frog in the gut and cause him to lose his swallowed prey. Newer Post Older Post Home.

Reavers of Harkenwold

Harkenwold is a Duchy that has been invaded by an outside army filled with mercenaries including a few summoned fiends.

Think of the Roman Legionnaires. The first begins with a thorough overview of the plot of the adventure in both a super-brief format here are the three or four major points of the plot as well as a longer harkenwlld for book 1 that goes over the flow of that section.

Or you use some dry erase map or dungeon tiles.

Tobold’s Blog: Review: Reavers of Harkenwold

The adventure was written for levels 2 to 4… but in my own game, I stretched this content out for months on end. Dragond makes RoH so good is how it was written as a mini-sandbox. Just rwavers aware that with lower number of players or the players rushing directly to the end there is a good chance to wipe the party.

I ran the game using MapTool online for a party of three PCs. I have some suggestions for improving the fun of the Giant Frogs.

However, that is not the kind of group that I have. There was so much space to work in, that I just kept adding elements until I had a complete low level campaign built up out of what originally was a fairly short adventure. The PCs decided to pretend that one of the PCs was the sister of a Harkenwolder who had joined the Iron Circle and died in the Battle of Albridge, and she had been sent to collect his personal effects from his barracks.

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If they save, they are no longer stunned or taking damage, but they are still swallowed.

Review: Reavers of Harkenwold | Online Dungeon Master

Thanks for your suggestions. Unless of dragkns you have far too much time on your hand and decide to build the whole castle in reaveers. Modify it, though, and it can be okay. You could probably run the Keep on the Shadowfell adventure, throwing out the parts that are completely tangential. The order that they ran into the encounters was: Not only is it non-linear, but there is room to drop in side-quests or whatever other ideas on might have to fill it out for your group.

There is some flexibility: The order that they ran into the encounters was:. Jeff loaned it to me on the spot.

Book 2 starts with the plot overview for that book, and then the encounters. Free a region of innocents from an evil outside army that has taken over. I removed the traps and one of the monsters from harmenwold battle and it was STILL too hard the players retreated and came back the next day with an elf ally.

Even weirder, there is a rather excellent map of the left half of that keep, which is only used for one battle. Skipping or failing too many encounters will make the end of the adventure harder, if not impossible. reacers

A rebel resistance has sprung up and it’s up to the PCs to help liberate the Duchy.