D&D. W,ZAROS OF THE COAST, Dungeon Master’s Kil, start in the relatively isolated Barony of Harken wold, a col. Monster Vault, Reavers ofHarkenwold. Find great deals for Dungeons & Dragons 4th Ed Reavers of Harkenwold PT 1 The Iron Circle Woc Shop with confidence on eBay!. It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most.
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Harkenwold is a Duchy that has been invaded by an outside army filled with mercenaries including a few summoned fiends. What did you use to bring the characters from the 1st to 2nd level?
It continues with some possible adventure hooks, detailed descriptions of the locations the PCs might visit in the adventure complete with names of shops in towns and so onand then descriptions of the non-player characters that the party might meet including their motivations and role-playing tips for the most important NPCs. It has about 20 pages of adventure outline, places of interest, and NPCs the mortarand about 40 pages of combat encounters the bricks.
I started by running these characters through some unconnected Living Forgotten Realms adventures, so they were already level 3 when the adventure started.
If run as a linear series of combat encounters with little or nothing in between, the quality goes way down, but would in reaers cases still somehow work. The adventure does not tell you dragos to scale the encounters down in difficulty, or in fact that they are designed for 5 players. Not only is it non-linear, but there is room to drop in side-quests or whatever other ideas on might have to fill it out for your group. As I said before, with some good DMing, Reavers of Harkenwold could be one of the best adventures for 4th edition.
Great guy, great store! Thanks for your suggestions. Session One Online Dungeon Master.
Tobold’s Blog: Review: Reavers of Harkenwold
Free a region of innocents from an evil outside army that has reavets over. Or you use some dry erase map or dungeon tiles.
I got some players breathing down my neck here, man! The adventure was written for levels 2 to 4… but in my own game, I stretched this content out for months on end.
Madness at Gardmore Abbey: You still need to add your own ingredients the roleplayingand have some knowledge and skill to put it all together into a sturdy whole. The party was escorted to the barracks in room 6, where they killed their escorts, went into the empty banquet hall room 5 and then into the kitchen room 15 where the servants tried to help.
Jeff loaned it to me on the spot. I think a party that likes more plot and role-playing and opportunities for creativity could also get a lot out of this adventure. Would it be possible for you to like, release the MapTool maps for download, or at least email them to me? You could probably eungeons the Keep on the Shadowfell adventure, throwing out the parts that are dragobs tangential. I encountered them as a player last year and wrote about the experience in this blog post.
If you try them with just 3 players, or even 4 very new players, you might end up with a total party kill TPK. Harkenwwold be aware that with lower number of players or the players rushing directly to the end there is a good chance to wipe the party.
A rebel resistance has sprung up and it’s up to the PCs to help liberate the Duchy. It is presented in two separate magazine-type reaverw. The back story and information about all of the people and places is really well presented, and I think DMs can find a lot to make use of. If you wanted to mail-order a brick wall, the best you could hope for would be a delivery dungepns a bag of dry mortar and a stack of bricks.
The biggest flaw of the Reavers of Harkenwold adventure on the map side is that there are no maps at all for the last 4 battles, the grand finale, which harkenwlod in the right half of a keep.
The Reavers of Harkenwold adventure is, in a word, excellent. I bought it some months ago but just flipped through it. It mixes the surprise of monsters with new abilities with the recognition of old foes.
There was so much space to work in, that I just kept adding elements until I had a complete low level campaign built up out of what originally was a fairly short adventure. I removed the traps and one of the monsters from that battle and it was STILL too hard the players retreated and came back the next day with an elf ally. The plot is straightforward, in a good way: Since I wrote this, I made some rdagons of my own.
Reavers of Harkenwold
In any case you’ll end up with a style break when moving from one half of the castle to the other. This choice suddenly drew attention to two facts. Run by drabons experienced DM, Reavers of Harkenwold can be an excellent adventure.